Looking at the round count for the Muster, I think many of you allready get this, but it does not hurt to say: When writing a stage, don't get wedded to the full reload. The GAF emphasizes weapon manipulation it all its aspects, with reloading a primary concern. Firefights don't end with an empty weapon. BUT. A 2 or 3 round reload is just as fun and just as demanding as a full reload, while saving time, providing more variation stage to stage, and reducing any percieved (and to me it is largly simple perception, just practice more folks) advantage of a top break or swing out handgun over the standard SAA. This all goes for the rifle as well.
I don't advocate eliminating the full reload. I just don't want folks thinking every stage needs one.