Author Topic: ~SCENARIOS~  (Read 24359 times)

Offline Sgt. Eli

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~SCENARIOS~
« on: January 19, 2008, 09:43:18 PM »
Stuck for a scenario idea, help yourself...Got a good scenario to share, share it.

BATH TIME FOR BULL :o

     As you soak in a tub of tepid water at Stinkwater Springs, an odor fouls the air. BULL SKINNER! He has been out for months skinnin' buffs and now he's standing in the doorway wantin' a bath. Last time Bull was here they had to burn the tub. Run him out.

3 RIFLE TARGETS
3 PISTOL TARGETS
4 SHOTGUN KNOCKDOWNS
HAY BALE  TUB  HAY BALE
The picture of the tub is being used in a different scenario (only pic I could find) where we exited the tub for shotgun and the number of targets is also different, but you get the idea.

GUNS AND AMMUNITION:
2 PISTOLS~10 Rounds, 5 rounds in each pistol. Hammers down on empty chambers. Re-holster as required by category.
1 RIFLE~10 Rounds. Hammer down on empty chamber. Make safe at end of shooting string.
1 Shotgun~4+ Rounds on person. Load from body, no staged rounds. Open and Empty. Make safe at end of shooting string.

STARTING POSITION
Shooter starts in the tub holding the scrub brush in one hand, and the soap in the other hand. Pistols holstered, the rifle and the open empty shotgun safely staged on hay bales beside tub. Shooter may engage this stage using any firearm order they choose, But they must end with either a pistol or the shotgun.

1. The shoot signals the RO they are ready by saying whatever it takes to get Bull out of the bathhouse. The RO will then give a standby followed by the beep.
2. At the beep the shooter places the soap and brush on the shelf.
3. Pistol in this order, 1-2-3-2-1 or 3-2-1-2-3.
4. Pistol in this order, 1-2-3-2-1 or 3-2-1-2-3.
5. Rifle in this order, 1-2-2-3-2-2-1-2-2-3 or 3-2-2-1-2-2-3-2-2-1.
6. Shotgun, 4 knockdowns in any order.
 





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TG for Lakewood Marshals
Guns of August Midwest Regional~1st Classic Cowboy~2007
Illinois State Champ~ 1st Frontier Cartridge Gunfighter~2006
Illinois State Champ~ 1st Frontier Cartridge Gunfighter~2007
Missouri State Shoot~1st Classic Cowboy~2004
Tennessee State Shoot~1st Classic Cowboy~2008

Offline River City John

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Re: ~SCENARIOS~
« Reply #1 on: February 11, 2008, 08:02:43 PM »
           "THE LEGEND OF 'YODELING EUSTIS' AND HIS FRONTIER JUSTICE "

     "There is a story told along the cattle trails of a cowboy whose honesty, steadfastness and skill when riding herd made him the darling of every Trail Boss. A cattle drive was guaranteed profitable if they could hire on this drover. There were fewer beef lost along the journey, higher prices than anticipated offered at trail's end, . . .why even Cookie's grub seemed to improve!
He was known as 'Yodeling Eustis'. He claimed the secret of his success, and hence his moniker, was that his yodeling held a powerful spell over man and beast.

     Now our story takes place at the lazy end of summer two years after the locusts, but several years before the great blizzard. It was the year of that devil twister, if you'll remember.
 We find our Hero enjoying some well-earned entertainments at the railhead town after the end of another cattle drive. And these entertainments included whisky, a fine cigar, and a turn at the gaming tables. But unbeknownst to our Friend he had fallen into a crooked game run by an impecunious, vile, most foul. . . .Well!, if you knew half of what I've heard, the less said the better.
     This rake and his cronies thought they had stumbled on easy pickings, and grew smug and discourteous because they believed they would easily cheat our Innocent out of his entire poke.
     But our Pride 'n' Joy was no one's fool, and soon after discovering their deceit he rose to his feet to call their bet. He drew iron and looked them square in the eye.

     And then he began to yodel."


( No shotgun.)
 
Set up the stage with the targets at different ranges, enough to offer increasing degrees of difficulty, from easy to "you gotta be kiddin'!" Assign an increasing point value as they go up in difficulty.
Then play the stage as if it was a hand of poker. NO TIMER USED. Each shooter plays against the other members of their posse. THERE ARE NO MISSES, and each target must be hit ONCE in ascending order. Once a shooter misses, or shoots a target out of order, they're out of the game for that stage. Draw cards to determine the first shooter. Each shooter builds their point score starting with the first target. When they reach a point level where they're comfortable it's going to be hard to best, they can stand pat and let the next shooter have their turn. If a subsequent shooter raises the best score, those who have not been eliminated can try to beat that new score by starting on the next target from the one where they had left off. 

There could be a lot of flexibility when setting target arrangement and to assign which firearm to be used when engaging groups of targets.
Here's the 'wild card'. All shooters must yodel while engaging their targets.

And the scoring?
It's winner takes all, so the winner has their final point score REMOVED from their overall match time as a bonus. All other posse members have the winning score ADDED to their overall time.
So there is a real incentive to not miss.
"I was born by the river in a little tent, and just like the river I've been running ever since." - Sam Cooke
"He who will not look backward with reverence, will not look forward with hope." - Edmund Burke
". . .freedom is not everything or the only thing, perhaps we will put that discovery behind us and comprehend, before it's too late, that without freedom all else is nothing."- G. Warren Nutter
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Offline Arcey

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Re: ~SCENARIOS~
« Reply #2 on: February 11, 2008, 08:40:13 PM »
Used this one last summer. No movement because of the heat. It went over real well with the shooters. Some of the target sets didn't translate from Word.

Along came Jones

Lead in to scenarios at the end of the shooters’ meeting.  I’ll do it since I know how I want it to set the scene:

Yanno, back when we was kids we’d go to movie shows.  It was air conditioned there, weren’t at home.

They’d run old news reels, cartoons ‘n such leadin’ inta the feature film, Godzilla vs. sumthin’ or sumbody.  Sometimes they’d run old, really old, silent Western serials.  They were always the same.  Some evil hombre was tryin’ ta get the deed ta the ranch from a poor ole widow.  They were always cut off at a critical point leadin’ ya to wonder who would ride ta the rescue. Called ‘em ‘cliff hangers’.

Today, we’re gonna be in them serials.  We’re gonna be the hero.  So, let’s all join in when the posse leaders read out the scenarios.  Get in the mood ‘n inta the flow of the show.

So, lights, camera, COWBOY ACTION! Along came Jones! Brought ta you by the Pungo Posse!

And the posse sez YEEEE HAWW!!!!!
 
Stage 1 – Left stage set

Our waxed mustached villain can’t con the bank outtah the widow McGilicuty’s ranch.  So he takes a more direct route ‘n rides on over.  He spies the water supply as he goes thru the gates, right there next ta the cabin.  He breaks in ‘n says ‘If you don’t give me the deed ta yer ranch I’m gonna throw ya down the well!’

And then he grabs her.  Posse yells out – And then?!?!?!?!?!?!?!?! 

He picks her up ‘n heads ta the well!  Posse yells out – And then?!?!?!?!?!?!?!?!

AND THEN ALONG CAME JONES!

10 Rifle 2 Shotgun 10 Pizzol

Shooter starts behind the rest.  Rifle HDEC and shotgun AOE are staged on same.  Pistols HDEC ‘n holstered.  Hands on the hips, shooter shouts with feelin’ ‘n emotion, ‘Unhand that widdah!’, then waits for the beep.

On the beep, grab the rifle ‘n shoot the black targets.  Double tap the Injuns ‘n triple tap the Cowboys.  Make rifle safe ‘n replace to its staged position.

Grab the shotgun ‘n loadin’ per SASS rules, knock over the two standin’ shotgun targets.  Make it safe ‘n put it back.

With the pizzols, per category, double tap the Injuns ‘n triple tap the Cowboys.  Pizzol targets are white.

Stage over.  Follow the RO’s instructions.   

CBY    CBY

INJ                        INJ
Injuns at fifteen yards, more or less, the Cowboys a couple paces back.



sg  CBY  sg   INJ  INJ  sg  CBY  sg

Regular pistol distance.  Put the two injuns close to each other.  Leave room in the other places in the array for the shotgun targets to be placed in the gaps.  For this stage only the outside shotgun targets will be used.  All four placed out for other stages.

Rest (artificial bale)

 
Stage 2 – Right stage set

The villain, Snidely, ain’t gonna quit ‘til he gets Miz McGilicuty’s ranch.  He sneaks ‘n follows her up ta the mountains where she goes ta visit ‘er sisters in the convent ‘n get some fresh mountain air.  When the times right, he jumps out the bushes.

If you don’t give me the deed ta yer ranch I’m gonna push ya off the cliff!

And then he pulls his sword ‘n pokes at her.  Posse yells out – And then!?!?!?!?!?!?

She’s movin’ closer ta the edge!!!!!!!!!!! Posse yells out – And then!?!?!?!?!?!?

AND THEN ALONG CAME J0NES, RINGIN’ THE BELL WHEN THE LADY IS SAVED!!!!!!!!!!!!

6 Rifle 10 Pizzle  4 Scattergun

Shooter starts behind the rest holdin’ HDEC rifle with both hands, butt resting on the shooter’s hip..  Shotgun is AOE staged on the rest.  Pizzles HDEC are holstered.

When ready, shooter shouts with feelin’ ‘n emotion, ‘Y’all stop pokin’ that lady!’ then waits on the beep.

On the inevitable beep, shooter engages the black targets in the followin’ order.  Bull’s pa-tooty, left cowboy, bull’s pa-tooty, right cowboy, bull’s pa-tooty, golden bell.  Make rifle safe ‘n ground it on the rest.

With the pizzles, by category, sweep the four white cowboys the fifth shot on the bell – repeat.  Pizzles HDFC returned to leather.

Grab the shotgun from the rest ‘n dispose of the knockdowns – they gottah fall.

End of stage.  Follow the RO’s instructions.

                                Bull’s Ass - Want it out a good 25.
                                                           
                                                              CBY   CBY -  We want these matched in distance and separation with the two rifle cowboys on the left side for use in a common stage five.                                                                              
                                                                                 Bell -   Put this a couple steps past the pistol targets.  Wanna make it challenging but not difficult.

   CBY   CBY  CBY   CBY
Try to set the outsides at the same distance and seperation as the left side’s outer pistol targets for a common fifth stage set.  Two shotgun targets at each end of the array.  Rest is an artificial bale to match the left side.
Stage 3 – Left side

Snidely heals up from the last episode ‘n he comes up with another plan.  Hidin’ out late at night it the train station, he accosts Miz McGilicuty on the platform.

If ya don’t gimme the deed ta yer ranch I’m gonna tie ya ta the RR tracks!

And then he grabbed her…………..

Posse yells out – And then!?!?!?!?!?!?

He tied her up……

Posse yells out – And then!?!?!?!?!?!?

He put her on the RR tracks!

Posse yells out – And then!?!?!?!?!?!?

AND THEN ALONG CAME JONES!

6 Shotgun 7 Rifle 10 Pizzol

Shooter starts with shotgun AOE pointed safely down range.  Off hand MAY NOT rest on shells.  Rifle is staged on the rest.  Pizzols HDEC holstered.

When ready, shooter shouts with feelin’ ‘n emotion, ‘You get her offah there!’ then waits on the obnoxious beep.

On same, loadin’ per SASS rules, knock down the left pair of  knock downs.  They must fall before continuing.  Knock down the right pair of knock downs.  They must fall before continuing.  Shoot the white Injuns once each.  Those may not be picked up, a miss is a miss.  Make the gun safe and ground it on the rest.

Grab the rifle and with same engage the black targets in a Nevada sweep.  Make rifle safe and replace on the rest.

Per category, fill yer hand(s) with pizzols and engage the white targets in a continuous Nevada sweep.

End of stage.  Follow RO’s instructions.

Same set as stage one.



Stage 4 – Right side.

Ole Snidely hatches ‘nother plot.  He knows the church social  iz gonna be held right next ta where the Lawyer Poindexter set up a saw mill ta cut lumber fer his new ranch. He knows if Poindexter stumbles onta his plans he won’t say nuttin’ cuz he’s yellah.  So, when the time is right, Snidely ab-ducks the widah McGillicuty ‘n hauls ‘er off ta the mill sayin’ ‘If you don’t gimme the deed ta yer ranch I’m gonna saw y’all in half..

He ties her ta a plank!!!  Posse sings out, AND THEN!?!?!?!?!?!?!?!?!

He flips on the buzzzzzzzz  saw!  Posse sings out, AND THEN!?!?!?!?!?!?!?!?! AND THEN!?!?!?!?!?!?!?!?!

Along came Jones!!!!!!!!!!!!!!!!!!!!

10 Rifle 10 Pistol 4 Shotgun

Shooter starts with thumbs tucked into the gunbelt, centered, Pistols with five each HDEC.  Rifle loaded with ten, HDEC ‘n the shotgun AOE both staged on the rest.

When ready, shooter yells with feelin’ ‘n emotion, ‘Now ya cut that out!’  (Bad choice of words?) 

IN ANY ORDER – With the rifle, shoot the Bull’s patooty once, the black cowboys three times each – dump the rest on the bell.  Shogun, all four must fall.  Pistols – two sweeps of the white targets, double tapping the one with the black hat – either direction.  Long guns will be made safe and returned to the rest.  Pistols to be returned to leather HDFC.  Rifle MAY NOT be last.

Same target set as stage 2.
















Stage 5 – Both Sides.

By now, po ole Snidely done been pretty messed up ‘n Jones is getting’ tired.

Snidelys gonna give it one more try.  He spies the widah tendin’ ‘er garden.  With a bomb in hand he shouts out, in a weak voice. ‘If ya don’t gimme the deed ta yer ranch I’m gonna blow ya ta smitherines!’

He lights the fuse.  Posse sings out, AND THEN?!?!?!?!?!?!?!?

He rares back ta throw.  Posse sings out, AND THEN?!?!?!?!?!?!?!?  AND THEN?!?!?!?!?!?!?!?

Jones shows up, takes the bomb from Snidely, says ‘I’m tired ah this!!!!!!!!!!!!!!!!’

10 Rifle – 10 Pistol

Rifle is on the rest, loaded with 10 HDEC.  Pistols are loaded with 5 each, HDEC holstered.  Shooter will take a bomb, light it, try to throw it towards the area between the black ‘n white targets while yelling, ‘I’ll blow ‘er up myself!’, then waits for the last time on the darned beep.

On the beep, grab the rifle ‘n shoot each black target five times.  Make rifle safe.  With the pistols, shoot each white target five times.  Return pistols HDFC to leather.

End of stage.  Follow RO’s instructions.

Honorary Life Member of the Pungo Posse. Badge #1. An honor bestowed by the posse. Couldn’t be more proud or humbled.

All I did was name it ‘n get it started. The posse made it great. A debt I can never repay. Thank you, mi amigos.

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Re: ~SCENARIOS~
« Reply #3 on: Today at 09:51:02 AM »

Offline Dr. Bob

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Re: ~SCENARIOS~
« Reply #3 on: February 11, 2008, 11:49:35 PM »
River City John,

Ya fergot to mention the strong sentiment ta string ya up with a brand new rope at the end of the stage!  Oh, and ya fergot to say that ya din't come to the match.  Lucky ya lived to write about it! :o ::) :o ::) >:( :o ::)  Sum still ain't fergiv ya!
Regards, Doc
Dr. Bob Butcher,
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Motto: Clean mind  -  Clean body,   Take your pick

Offline Doc Shapiro

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Re: ~SCENARIOS~
« Reply #4 on: February 12, 2008, 11:23:10 AM »
And if you get really stuck, try this: http://www.jspublications.net/StageApp/buildastage.html

Offline River City John

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Re: ~SCENARIOS~
« Reply #5 on: February 12, 2008, 02:32:37 PM »


                                  Capture of the C.S.S. Ida

     The C.S.S. Ida, a small sidewheel steamer, operated in conjunction with Commodore Tattnall’s squadron in the Savannah River. She served as a transport, dispatch, and tow boat from 1862 until December 10, 1864, when, during the Union attack on Savannah, she was captured by a party of foragers and cavalrymen under Captain Gildersleeve, USA, and burned near Argyle Island.


                                              The Scenario


                     Ammo needed: REVOLVER - 5 rounds, (1 reload on person). Loaded with
                                                                         hammer down on empty chamber, in holster.
                                                                        (Percussion - 6 charged but 5 chambers capped)                                                                                                 
                                              6 LBR. SHELL - In hand

      To signal ready: “LET’S JOIN THE NAVY, BOYS!”

     At the buzzer, take match and light fuse on 6 Lbr. Shell. With shell in hand, step over the gunwale and drop shell down hatch.  Draw pistol, reload (cap) sixth round and shoot the crew of the deck gun in this order: center, inside right, inside left, outside right, outside left. With sixth round shoot the Pilot in the steering house. Reholster empty revolver. Proceed to unloading table.


Stake a 1"X8" length of board upright to act as gunwale.
I used a couple of old wooden croquet balls painted black and drilled a 1' deep  1/8" hole for the fuse. Fuse is available from Cabelas, Dixie Gun Works, and some local gun dealers. Comes in 25' rolls and we cut about 7" legths, enough to give a burn time of a bit longer than 15 seconds. Be sure to tell your shooters to light fuse while hilding away from body, not while holding upright, as it drops hot ash. Each shooter got two kitchen 'Strike Anywhere' matches.
Originally I planned to have the shooter discharge 5 rounds while holding the burning shell BEFORE dropping down the hatch. Hopefully before you blew yourself up. But not everyone was comfortable shooting duelist, so it was changed to dropping bomb first, drawing revolver and reloading one round, then shooting however the shooter felt comfortable. (I still like the original way. Gets that old adreneline running. ;D)

This could also be altered to represent the infamous Pinkerton bombing of the James farmhouse that killed poor little Archie.

Or as a side-match.

RCJ



             

"I was born by the river in a little tent, and just like the river I've been running ever since." - Sam Cooke
"He who will not look backward with reverence, will not look forward with hope." - Edmund Burke
". . .freedom is not everything or the only thing, perhaps we will put that discovery behind us and comprehend, before it's too late, that without freedom all else is nothing."- G. Warren Nutter
NCOWS #L146
GAF #275

Offline Camille Eonich

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Re: ~SCENARIOS~
« Reply #6 on: May 20, 2008, 07:41:55 PM »
“Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right you meet the same idiots coming around from the left.”
― Clint Eastwood

Offline Sgt. Eli

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Re: ~SCENARIOS~
« Reply #7 on: June 18, 2008, 05:11:44 PM »
NITRO MULEYou’ve just loaded the last of the nitro to the pack on your ol’ jackass, Dammit,  when the Swill Brothers and their cousins, the McInbreds, ride up and begin whoopin’,  cussin’ and shootin’……… frightening Ol’ Dammit. You better stop them before they blow your ass up.   

4 PISTOL TARGETS        4 RIFLE TARGETS                 4 SHOTGUN KNOCKDOWNS

                                                                                                 
                                                                                                                                                 
 NITRO MULE                 DYNAMITE CRATE                 DYNAMITE CRATE                                                         

Guns and ammunition:
2 Pistols~10 rounds. 5 rounds in each pistol. Hammers down on empty chambers. Re-holster pistols as required by category at end of pistol sequence.
1Rifle~10 rounds. Hammer down on empty chamber. Make safe at end of rifle sequence.
1 Shotgun~4+ rounds from the body, no staged rounds. Shotgun, open and empty. Make safe at end of shotgun sequence.

Starting Position: Shooter starts facing Ol’ Dammit the Nitro Mule with a hand on each nitro box. Pistols holstered, rifle staged at left dynamite crate, shotgun staged at right dynamite crate.

1 Shooter signals the RO they are ready by saying “Are you loco, this is nitro!” RO will then give a standby followed by the beep.
2.Pistol order, 1-2-2-3-3~3-4-4-4-4.
3.Rifle order, 1-2-2-3-3-3-4-4-4-4.
4.Shotgun, 4 knockdowns in any order.
5.Scenario complete, move to the unloading table.
~Marion County Renegades~
TG for Lakewood Marshals
Guns of August Midwest Regional~1st Classic Cowboy~2007
Illinois State Champ~ 1st Frontier Cartridge Gunfighter~2006
Illinois State Champ~ 1st Frontier Cartridge Gunfighter~2007
Missouri State Shoot~1st Classic Cowboy~2004
Tennessee State Shoot~1st Classic Cowboy~2008

Offline Cpt_Invictus

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Re: ~SCENARIOS~
« Reply #8 on: October 26, 2008, 01:28:32 PM »
These were realy great!  Got anymore?
I have 2 guns, one for each of you...

Offline Fingers McGee

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Re: ~SCENARIOS~
« Reply #9 on: March 02, 2009, 02:34:41 PM »
I'm in the process of formating all the Central Ozarks Western Shooters stages so the webmaster can put them on our web site.  Eventually, there will be stages from 2000 through the present  Right now, there are only a few from 2002 there; but 2006, 2007, and 2008 should be there soon.

The web site is http://www.centralozarkswesternshooters.com/Stages/2002_Stages.htm

Enjoy.

FM
Fingers (Show Me MO smoke) McGee;
SASS Regulator 28654 - L - TG; NCOWS 3638
AKA Man of many Colts; Diabolical Ken's alter ego; stage writer extraordinaire; Frontiersman/Pistoleer; Rangemaster
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"Cynic:  A blackguard whose faulty vision sees thing as they are, not as they should be"  Ambrose Bierce

Offline Marauder

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Re: ~SCENARIOS~
« Reply #10 on: March 12, 2009, 08:03:48 PM »

Offline Solo_Sam

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Re: ~SCENARIOS~
« Reply #11 on: November 29, 2010, 06:30:03 PM »
The Tejas Caballeros shoot west of Austin and run a stage that involves a minecart.  After shooting a swinging target, the shooter mounts a three-sided minecart prop with the shotgun staged on the cart.  The shooter may push the cart himself or ask for a push from the RO.  Shotgun targets must be shot while the cart is in motion. 

It is very cool.

-Solo Sam

Offline Tuolumne Lawman

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Re: ~SCENARIOS~
« Reply #12 on: February 29, 2012, 10:07:23 PM »
My absolute favorite scenario in 18 years of CAS is "Tinker's Ore Cart" at Railroad Flat (High Sierra Shootout).  A 12 volt starter motor pulls the cart along a track with the shooter in it, and you engage targets with pistol rifle, or shotgun (It depends upon the year. Every year it is slightly different).  One year, "Rio Justice" (Bernie Melendez) forgot to load his pistols for the stage, and shot the quickest "BANG BANG" as he driy fired the empty revolvers you ever saw.  Sadly Rio passed in an auto accident several years later.  You are still missed, pard.

My second favorite was one i made up for the Mother Lode Shootist society in 1995 called "Shoot the mayor's chickens".  The scenario reads that after a long trail drive, and too much "who hit John" you shoot the mayor's chickens (steel silhouettes borrowed from the steel shooters club).  Then have to engage the enraged town folk who want to stretch your neck.  We used several variations of it, including riding a barrel horse.
TUOLUMNE LAWMAN
CO. F, 12th Illinois Cavalry  SASS # 6127 Life * Spencer Shooting Society #43 * Motherlode Shootist Society #1 * River City Regulators

Offline Tuolumne Lawman

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Re: ~SCENARIOS~
« Reply #13 on: February 29, 2012, 10:11:12 PM »
Oooops, also an honorable mention to "Flies on the Shade, also from Railroad Flat.  Sitting in a bathtube after a long cattle drive, you take out your pistols and shoot 10 "Flies" (ketshup packs) on a shade (Rectagular piece of cardboard.  Then take shotgun, and blow the stick hold the fly target out of the way so you can engage the rifle target beyond.
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Offline GunClick Rick

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Re: ~SCENARIOS~
« Reply #14 on: November 01, 2012, 06:01:34 PM »
Fart like the guys on blazing saddles before you can shoot  :D
Bunch a ole scudders!

Offline Mean Bob Mean

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Re: ~SCENARIOS~
« Reply #15 on: December 18, 2012, 04:18:34 AM »
The Davis Tutt Experience:

An homage to the famous Hickock Davis Tutt duel over a watch Hickock lost in a poker game. 

Pistol Only

2 pistols, ten rounds

5 targets at 75 yards.  Pin two items on each target--one a cloth or paper heart (or as a nod to poker being the cause, one regular poker card), the other a cloth/paper circle representing a watch. 

To signal readiness, the shooter calls out "I'm right here Dave."  Two shots at each heart target--any shots striking the watch will result in a penalty.

Lots of ways to produce variations of this theme if you want increased action, e.g., targets at closer range for the shotgun then targets at 50 yards for pistol and 75 yards for the rifle, etc.).  Also, this would make a nice sidematch at an event.

Have you ever made a scenario based on the Sheriff Perry Owens shootout in the Pleasant Valley war?  Has to be something nice there to work with, serving papers on a criminal, shooting into a cabin, etc.  Cheers mate.
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Offline Mustang Gregg

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Re: ~SCENARIOS~
« Reply #16 on: August 09, 2013, 05:55:24 AM »
On the image in the first post, it looks like a far reach to grab the scattergun, if you do all the shooting from the tub.  Safety issue?  
If you have to exit the tub to shoot the shotgun, that's a safety issue possibly.

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Offline Johnny McCrae

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Re: ~SCENARIOS~
« Reply #17 on: November 20, 2013, 04:54:55 PM »
Attached is a PDF file of a Stage we shot at the Bristol Plains Pistoleros September 2013 Match. Also attached is a PDF file of the target layout.
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Offline Peddler Parsons

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Re: ~SCENARIOS~
« Reply #18 on: December 07, 2013, 09:52:48 AM »
Here is one for the holidays
 10 pistol, 10 rifle, 4 SG
Setup - 2 shotgun targets on the left side and 2 shotgun targets on the right side;
in the center is a hanging rack with 3 rows of targets  the top row is a red, green, red
second row 2 green targets, row three is 3 green targets (forms a tree) [our rack is set up with five hooks on each row with a 3 inch space between the three targets]
When ready say - Marry Christmas
 AB engage 2 left targets, move to center with sg make safe; engage the greeen targets in three sweeps starting from the top with 18 rounds; top, middle, bottom, top, middle, bottom, top, middle, bottom, and the last 2 rounds -one on each red target, (shooters choise witch gun to use first rifle or pistol) make safe, move to right end with sg and engage 2 sg targets  end with HO! HO! HO!

Offline Shotgun Franklin

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Re: ~SCENARIOS~
« Reply #19 on: April 17, 2014, 12:45:56 PM »
KISS If it takes longer to explain than shoot it needs to be revised. If it has different sweeps for different guns it needs to be revised. This is a shooting/action game not a memory test.
Yes, I do have more facial hair now.

 

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